xx Crysis 2 PC 1.2.0 Patch Notes
April 08, 2011, 05:24:53 PM by KryZToV
A new Crysis 2 PC patch is  going live. Below you will find a list of the top fixes.

List of changes

    Further improved anti-cheat measures
    Fix for spurious characters appearing when initiating text chat
    Fix for Chatlog doesn't disappear after kill cam
    Fixed occasional login issues
    Changed VOIP defaults
    Fixed some UI aspect issues on multiple monitors
    Added option for crouch toggle in MP & SP
    Fixed a bug where players lost Nano Catalyst points after restarting the game
    Filter settings in server browser are now retained
    Default player count required to start a game from the lobby lowered to 4
    Fixed issue related to “Deleting Reference Counted Object Twice” error that appeared for some users with strict router/firewall settings
    Fixed issue of not being able to melee after dying
    Fixed issue where some video cards were being stated as unsupported


We’re working hard with our Ranked Server Partners to switch the servers at the same time that the patch goes live – but inevitably this will take time so we ask for your patience. When you launch the game, the patch will auto-download. If you cannot find servers, please exit the game and re-start to ensure the patch has applied.

You can check the version number by selecting Properties on Crysis2.exe and selecting Details. The correct version after patching will be 1.2.0.0, and the executable will be signed by Crytek GmbH.

Update #1
Added the Nano Catalyst bug to the list of fixed issues. There seems to be a little confusion about the patch so please note, this is not the full list, but rather the key highlights.

Update #2
Added several other key points that are included with this patch.

Cry-Adam
 
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xx DX11 Patch Announced for Crysis 2
April 08, 2011, 05:22:55 PM by KryZToV
Quote
We would like to announce that there will be a DX11 patch released for Crysis 2. We are working to get the best out of DX11, so we’ll wait to announce the features until a little closer to release.


Source
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xx Teamspeak 3
March 23, 2011, 07:21:54 PM by KryZToV
Since we where up for a renewal and we had some members expiriencing problems with Ventrilo, we decided to give TS 3a shot.

You can find the client here

The server details are:
Hostname:    eurots3.gameservers.com
Server Port:    9247
Location:    (EU) Amsterdam, NL

c u guys there!!
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xx Donations are Welcome!
December 19, 2010, 12:23:24 PM by KryZToV
We are running several game server instances wich ofcourse cost a monthly amount of money. I have put a link in the Main Menu for these server donations. The money will be directly paid to the company hosting the servers. You can see the amount of money needed on a monthly base when you click the link.

Please be a lill generous, since I've been picking up these bills for the last couple of months.

You can also click here to donate
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xx Call of Duty: Black Ops patch plans revealed
December 06, 2010, 11:47:29 PM by KryZToV
Treyarch have posted a huge list of all the issues they’re working on fixing in Call of Duty: Black Ops. The list includes many updates that should improve performance, and fixes a few bugs and holes in the game’s multiplayer maps, squashing a few cheeky exploits in the process. There’s no mention of exactly when the updates will be implemented, but Treyarch do assure that “there will be many more to come”.

IN PROGRESS
•   Added an option to create shaders during load time. This fixes hitching when viewing a new area of the map for the first time on some video cards.
• Incomplete server browser results.
• Improvements to Quickmatch results (with better ping and reduced lag)..
• /connect
•   /reconnect
•   Improved threading performance on computers with only 2 cores.
•   Fixed random freezes in certain computer configurations.
•   Increased reserved slots to 9.
•   Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
•   Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
• Prevention of killstreak selection getting disabled in Combat Training under rare conditions
• Array: Added collision to prevent players from partially clipping into a tree
• Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
• Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
• Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
• Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location
• Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
•   Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
•   Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
•   Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
•   Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
•   Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
•   User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)

LIVE FIXES
11/19
•   CPU performance improvements
•   Server browser bug fixes and tweaks to populate faster and do full refresh less often
•   Fixed crash when viewing leaderboards if player has more than 99 friends
•   Fix for locked ADS after pressing shift-TAB to bring up Steam overlay
•   Fix for ADS while holding shift as a sniper
•   CPU performance improvements
•   Zombie matchmaking improvements
•   Fix for locked ADS after pressing shift-TAB to bring up Steam overlay
•   Fix for ADS while holding shift as a sniper

11/11
- Friends fix for join in progress and Friends tab in server browser.
- Performance improvement for dual and quad core.
- Improved connectivity with Black Ops Rcon tool.

11/10
- GameServers.com has bumped sv_maxrate to 25000 across all servers to reduce lag.
- GameServers.com continues to improve official server distribution in various worldwide regions.
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xx Treyarch answers questions, Patch Black Ops to be released soon.
November 15, 2010, 07:29:50 PM by KryZToV
Here are some questions and answers on twitter do a PC DEV @ Treyarch. Most of the community questions look to be answered.
Quote
Q: Will we get the /connect and /reconnect commands in the next patch?

Treyarch
A: /connect is coming back. maybe not next patch but I promise it is coming back.

Q: Will the last killcam (End of the round) lag too fixed if the patch comes out?

Treyarch
A: TBH I’m not sure yet what is causing killcam choppiness, but we see it too. Will fix.

Q: Not asking specifics, but now that the game is launched, are mod tools ideas being kicked around yet? and congrats on the game!

Treyarch
A: Thanks, man. mod tool dev started already. no bandwidth to discuss until after some patches though.

Q: Will it be possible at some point to have servers with lower max player counts? 18 players in FFA games for example = too chaotic!

Treyarch
A: Will add 12 player playlists.

Q: Will it be possible to put reserved slots for my friends and me on my own ranked server again?

Treyarch
A: We removed the feature because it was abused. will fix.

Q: Are you aware of the bug where theater mode replays are only being saved on some servers? Mostly treyarch servers seem to work

Treyarch
A: Film recording should be fixed – this was a backend config problem for rented ranked servers only

Q: Have you thought about allowing editing of classes in a server?

Treyarch
A: We tried this but had a lot of problems due to the way the data is secured. had to bench the feature for future review.

Q: Hi, if i go into the server browser, sometimes i click on a server nothing happens, its not full etc but its just that nothing happen

Treyarch
A: This is a bug – highlight another server then double-click the one you want to join.

Q: Are there any engine optimisations coming I am above the min spec but still get awful fps in lowest settings, not lag related.

Treyarch
A: We have some nice optimizations for better FPS going into QA tomorrow.

Q: Awesome, will the next patch be in the next couple days you think?

Treyarch
A: Trying to release patch before the weekend. will go into QA tomorrow.


Source: http://blackopscallofduty.net/call-o...xes-on-pc/1789
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xx Cataclysm CGI trailer
October 17, 2010, 11:39:47 PM by -=[DD]=- Fing3r
Cataclysm Cinematic Intro
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xx Game Review: Medal of Honor Multiplayer | Score: 6.5/10
October 17, 2010, 02:30:45 PM by KryZToV
After  playing this game on all the available game modes, I figured it would be time to write a little first impressions review of the game. Mind you, its only the multiplayer experience wich I will be reviewing. Like most of you know I hardly ever touch the single player of a game, maybe one of our members (looks at Fing3r) could do a little review of that though.

First of all my review might be a bit tainted though, since I played BFBC2 a lot as well, and since its both on the same engine build by the same company (DICE actually did the MP part) its hard not to compare the two games.

After installing this game you get prompted to install the single player version as well and start that first. For people like me who dont like SP games that is kind off annoying and actually pointless. Both games installed adds an extra 2 gigs of redundant HD space.

After entering the game the whole menu lay-out seemed intuitive and the server browser is easy enough to understand. One issue, wich I've seen on this engine before, is the ping not showing up in the serverbrowser. Looking at the locations of the servers its seems to be displaying them in order of ping though, so its not a too big worry. The friends list is working as well as is adding favorite servers and soforth. Only thing I miss is the option to queue for a server, but since they added that later too on BFBC2 we propably still might see this in a future patch.

In total there are 4 different multiplayer modes, of wich one is basically a team death match and the other 3 more objective minded like destroying certain points on the map or defending/capping areas. The gameplay is suprisingly fast. More up to pair with games like Counter Strike and older shooters then with the more innovative war shooters we are seeing nowadays. This also reflects in the classes you can select (no specials skills like healing, repairing or providing ammo per class) and the lack of lots of vehicles. You might wander into a tank here and there, but no chance for tank battles on this game. This doesn't pose for a bad thing though, its kind of refreshing to play a straight forward MP. And the short round times on some game modes, like Objective Raid, make it a game wich allows for a "quick game" in between activities.
The weapon handling is easy to adjust to, even more when you are used to BFBC2 (sorry to compare em again) you will be happilly fragging right away. This also brings us to some downsides of the game. The destructability of the enviroment is very low, rolling in with a tank might result in getting stuck on a small wall with no way around it or blowin it up, this makes the gameplay feel a bit scripted. Although the engine seems to run very smooth, the reason for this seems to the toning down of dynamics, destructability and textures compared to other games on this engine. This leaves me with an unsatisfied feeling when playing the game. Due to the strong resemblance with BFBC2 in gameplay it feels like an add-on for that game with the good stuff left out. Instead of being a step up on what can be achieved on this engine its a step down. Also the lack of a kill-cam ads to this, after being spawn killed by the same sniper over and over without a clue where he is, the realism of this tends to wear off a bit.....

For people not infected with the BFBC2 feel, this game is a solid multiplayer but not very renewing to the scene. For the ones who like BFBC2; you might rethink spending money on this game unless you are into Single Player as well, of wich I lack the experience.

We might see a strong player base at this moment, but I am afraid as soon as Battlefield 3 and BFBC2 Vietnam get released, this game will quickly fade away in most people memories fast. But hey, I've been wrong before  Undecided

Engine usage: 7
Gameplay: 6
Graphics: 7
Re-playability: 6

Overall: 6.5
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xx Check Firstlook's Duke Nukem Forever demo
October 04, 2010, 08:19:09 PM by KryZToV
Duke Nukem Forever Live Demo [HD]
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xx New BFBC2: Vietnam trailer!!!
September 16, 2010, 07:04:01 PM by -=[DD]=- Fing3r
Just awesome ^^

TGS 10: Vietnam State of Mind Trailer - Battlefield: Bad Company 2
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xx Ico and Shadow of the Colossus remakes announced for PS3
September 16, 2010, 06:58:12 PM by -=[DD]=- Fing3r
These are maybe even the best games for the PS2, now they are going to be released in HD for the PS3.
A lot of people haven't played these games but if you get the chance just get them, you'll be amazed.

TGS 10: Debut Trailer HD - Ico and Shadow of the Colussus: The Collection
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xx It's Official: Duke Nukem Forever Coming From Gearbox Software
September 03, 2010, 09:34:37 PM by KryZToV
2K Games has made it official: Duke Nukem Forever is alive and, well, in the hands of developer Gearbox Software, confirming our earlier reports that the Borderlands studio was helping to complete the game's absurdly long development cycle.

The publisher announced this morning in advance of PAX 2010 that Gearbox Software was on the job, picking up where developer 3D Realms left off. Gearbox plans to ship the game on the PC, PlayStation 3 and Xbox 360 within the next year, according to a report from the Wall Street Journal—the WSJ says DNF is due "next year" and "currently expected to ship in 2010."

Given Duke Nukem Forever's epic development—it was first announced in 1997 as a sequel to Duke Nukem 3D—it might be wise to hedge on the later of those two release windows.

Gearbox and 2K will be showcasing the game to press and the public at this weekend's PAX convention. 2K Games is offering a publicly playable demo of Duke Nukem Forever at its booth.

After more than a decade in development, Duke Nukem Forever all but ended its production after the collapse of studio 3D Realms. Gearbox Software president Randy Pitchford tells the WSJ that his studio picked up development in late 2009 and that the game is currently in the "polishing" stages.

Source: Kotaku
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xx Gearbox to talk Duke Forever at PAX?
August 29, 2010, 12:39:09 PM by KryZToV
Gearbox Software's panel at next week's Penny Arcade Expo in Seattle will include "juicy exclusives, surprising disclosures, unbelievable scoops and behind the scenes access on what Gearbox is up to", according to the official site.



Earlier this month rumour spread that the studio had picked up development on troubled first-person shooter Duke Nukem Forever following the demise of 3D Realms last year and the conclusion of Take-Two's lawsuit against the studio.

Gearbox boss Randy Pitchford had told Kotaku "he may be able to better clarify the situation further at this year's Penny Arcade Expo in Seattle", which takes place at the end of next week. The Gearbox panel is on Sunday 5th September at 3pm PST.

"Gearbox Software, developers of Borderlands, Brothers in Arms, Aliens: Colonial Marines and others, appear once again to candidly talk with PAX about everything they are involved with!" the description reads.

"Jump in for juicy exclusives, surprising disclosures, unbelievable scoops and behind the scenes access on what Gearbox is up to - straight from the source. Have a first hand look at live presentations and never before seen footage of upcoming Gearbox releases!

"A question and answer session will give YOU the chance to address the rumors and tell the team what you want to see from Gearbox next!"

Pitchford is on the panel along with executive vice president Brian Martel and creative director Mikey Neumann.

Eurogamer
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xx Valve once worked on "flying fairy game"
August 29, 2010, 12:36:07 PM by KryZToV
Gabe Newell has revealed that Valve was toying around with a "flying fairy game" before it began work on Left 4 Dead.

After marketing director Doug Lombardi admitted to "a few failed starts to build Left 4 Dead" in an interview with PC Gamer, Newell joked: "Well, there was the flying fairy game. Is that the one you were referring to?"

Describing it as "a useful failure", he said it made the Half-Life studio reconsider what it was actually good at making.

"It was so bad," he said, "you wanted to ask yourself: 'How could we make a game that was this bad? And how should we make a game?'

Apparently the unnamed flying fairy game was "this action fantasy sort of role-playing game that had no story".

"And then we said 'OK, that's so horribly wrong. What we should focus in on is AI and playing in co-op, and that's the interesting opportunity.' That was where Left 4 Dead came from."

The rest is history. Excellent history.

Eurogamer
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xx Alien Swarm Adds AI Director, New Difficulty
August 29, 2010, 02:25:09 AM by KryZToV
Press Releases    - Valve

Quote
Since release, we've received a ton of feedback and feature requests from the Alien Swarm community. The most requested additions are more variety and greater difficulty.

With that in mind, we've added "Onslaught" mode, which introduces an AI Director that dynamically generates swarms of aliens based on several factors, such as the squad's stress level. Onslaught works with any difficulty setting and ensures no mission plays the same way twice.

Speaking of difficulty, we've also added a "Brutal" difficulty level for those of you who told us "Insane" wasn't insane enough. How brutal is Brutal? Nobody on the Alien Swarm team has managed to complete a mission on it.

If for some crazy reason Brutal is still too easy for you, there's now a "Hardcore Friendly Fire" toggle. When enabled, friendly fire deals full damage immediately, flamethrowers set teammates on fire much faster, and turrets will hurt you if get caught in their crossfire. HCFF truly tests your team’s ability to work as a elite squad. Coordinating movement and firing lines become an even more integral part of the game.

Finally, to reward the most dedicated players, we've added 3 new IAF Promotion Ranks: Platinum Star, Osmium Star, and the coveted Iridium Medallion.
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xx Worms Reloaded coming to Steam!
August 07, 2010, 03:13:36 AM by DiNO
Ten years on from Worms™ Armageddon and the turn-based comic mayhem continues in Worms™ Reloaded, an all-new edition available for PC through Steam. Worms™ Reloaded features up to four player online and offline multi-player, voice support, a raft of crazy new weapons (and the return of some iconic weapons from the brand’s celebrated past), achievements, leaderboards, all new high-definition landscape themes, a range of brilliant forts for the new Fort mode, new landscape editor, new play modes, hats, skins and speech banks.

To top it all off, there is also a highly-involving single-player experience with tutorials, deathmatches, races, fort games and puzzles. Enjoy the new High Definition full colour graphics engine, revised physics and pit your wits against the all-new A.I. with seven personality types, ranging from easy to very hard and styles like vengeful, cocky and ‘Darksider’! The game is also packed with customization options, and includes thousands of possibilities for your team of worms, tons of game options and custom levels, so you can play the game how you want!
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xx Gametrailer of the day
July 29, 2010, 07:57:59 PM by -=[DD]=- Fing3r
VIP Map Pack 5 Trailer HD - Battlefield: Bad Company 2
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xx 8-bit organ
July 25, 2010, 01:07:44 PM by -=[DD]=- Fing3r
The Chipophone
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xx Gametrailer of the Month ^^
July 22, 2010, 07:42:30 PM by -=[DD]=- Fing3r
StarCraft II - Ghosts of the Past Trailer
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xx Chaser now available on steam!!
July 16, 2010, 08:17:16 PM by -=[DD]=- Fing3r
The classic shooter Chaser from JoWood/Dreamcatcher is now available on Steam.

Mars, 2044. The UN establishes MARSCORP (Martian Security and Economics Committee) under the leadership of Samuel Longwood. In the years that follow, the UN gradually loses control of MARSCORP, mainly due to the non-transparent licence policy of its director. Longwood uses his autonomous status to create vassal relations between the corporations and MARSCORP. The unshakable power position of MARSCORP is supported by the companies and thus they acquire additional rights and licenses. Longwood and his consortium become extremely wealthy from this arrangement. However, dissenting voices in MARSCORP begin to challenge Samuel Longwood's authoritarian policy. They demand his dismissal as director and a complete redistribution of the mining rights.

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