All Bad Company 2 servers have been updated to version R9 this build
includes a number of crash fixes.
The full change list is:-
- admin.say command implemented
- - the output currently looks a bit funky on the game client, like
so: Player: [Server]: but with the next game client it
will look like: Server:
- admin.yell to squad has changed (you need to specify both team and
squad)
- squad numbering has changed - the "no squad" squad has ID 0, and
real squads are 1 and up.
- Autobalance improved, it shuffles people both during and between
rounds now, and does a better job. Note: There is currently no way to
turn it off
- mapList* commands reworked
- banList* commands reworked
- listPlayers command added
- admin.listPlayers command reworked (GUID, kills, deaths, ping and
score added)
- Players have non-PB GUIDs now (these are distinct from PB GUIDs)
- onChat event reworked
- now it specifies target player subset as well
- shows text before profanity filtering
- client-originated chat messages starting with "/" make it to the
server, and broadcast via onChat, but are not broadcast to other game
clients
- use "/!" if you want to be able to send commands to
your homemade rcon tools without showing the commands to other players
- player.onAuthenticated added (it's triggered when a player receives
GUID)
- player.onSquadChange, player.onTeamChange implemented
- Couple of crash fixes
- Support for server-side "region" setting (not yet used by the game
client)
- Ranked ON forces game-password OFF
- Ranked and PunkBuster settings can only be changed during server
startup
- A server is marked as "hardcore" either when Friendly Fire is
enabled, or when all the typical hardcore settings (hardcore killcam
minimap etc) have been flipped
- exposed number of rounds per maps in maplist.txt, and via the remote
admin commands
Last Updated (Monday, 12 April 2010 20:10)
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